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The making of starfield4/6/2023 ![]() It’s true that Xbox leadership holds the responsibility for creating an environment where people can create great games, but they cannot make people create great games. The problems we are aware of come from individual studio issues. Contrary to what some believe, this isn’t Microsoft’s fault. But some of the criticism toward Microsoft is inaccurate. That’s in addition to Microsoft’s already poor history with exclusives. Throw in Starfield and Redfall’s delays and that leaves 2022 void of first-party launches and a bigger dent in Microsoft’s image. Three Xbox first-party exclusives have launched since the Series S|X came out – Halo Infinite, Forza Horizon 5, Flight Simulator - and all of them have been available on the Xbox One. Microsoft has only three recognizable exclusive franchises – Halo, Forza, and Gears of War. ![]() I don’t believe that, but it’s not difficult to understand why others feel that way. Another thing that brings to mind The Elder Scrolls, is that there is of course a game mechanic for picking locks, for such things are done even in the year 2330 in space, apparently.Many people believe Xbox looks bad because of the way Microsoft is handling its first-party exclusives. What is clear, however, is that the graphics are hugely more elaborate in Starfield than in anything the studio has done before, and the faces now look surprisingly lifelike, which makes them seem more empathetic. New Atlantis in particular was given a little briefing and we also checked out some of the people we'll meet there, who communicate via a dialogue set-up reminiscent of The Elder Scrolls. So a lot is likely to be surfaces that exist primarily to fight enemies or acquire resources rather than actually being anything that moves the story forward. However, we assume that no planet is there for no reason and that it's probably worth checking them out - although it can't reasonably be very well laid out by hand on every surface given that it would simply be impossible. These can have huge cities like Akila, Neon and especially New Atlantis, while others seem to be pure wastelands. On the one hand, there are regular space battles, and on the other, there are over 100 solar systems to visit with an almost unimaginable 1000+ worlds to visit. And you'll need to, because you'll be spending a lot of time in your ship. Depending on what you think you need and like in terms of appearance, you can thus create the ship with the functions, features and design you want at a fairly fine level. The most spectacular part, however, is that you get to build your own spaceships here. There are several important cities to visit in the game, where you will of course find missions, equipment and can listen to gossip. Crafting includes not only weapons and armour, but also accessories for them. The levelling system is also different from what Bethesda has done in the past, where you can now level up the traits you unlock as well as craft items by collecting resources during your travels and adventures. You get to choose three traits from a long list that make your character have the background and personality you want, as well as advantages and disadvantages. Maybe you're an introvert and get better stamina when you're alone, own a house that's mortgaged with a bank, have parents you can visit (but also have to help financially), grew up on the streets and therefore get secret dialogue options sometimes, or are religious and therefore get discounts from the church shop. The customisation tools have always been great in Bethesda titles and Starfield looks to be no exception, and now you can even mix in your personality, which also affects your character. You get to create your own spaceship based on lots of components and manufacturers.
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